Baum's portfolio


Roblox Scripter PortfolioAbout MeHello, I'm a Roblox developer specializing in backend gameplay mechanics, progression systems, and UI integration.My focus is on writing modular, organized code using Module Scripts. I organize my systems so they are easy to expand, reuse, or connect with other systems later on without breaking your game. I prefer taking on medium-to-large systems or script optimizations rather than one-time minor asset tweaks.---SkillsSystem Architecture: Object-Oriented Programming (OOP) and modular script design.Data Management: Secure DataStores and profile saving with built-in data corruption prevention.Network Security: Server-authoritative routing via RemoteEvents and RemoteFunctions.Anti-Exploit Safety: Server-side magnitude validation, velocity limits, and debounce tracking.---Systems I Can ScriptCombat & Movement: Multi-hit combo loops, spatial raycast hitboxes, directional blocking (via Vector Dot Products), and full movement dash mechanics.Progression & Retention: 7-day login rewards with server-epoch validation, shops, trade systems, and questlines.Core Game Loops: Automated round systems, map voting, intermission handling, and matchmaking loops.Infrastructure: Global leaderboards, data-backed inventories, vehicle checkpoint/lap systems, and responsive UI scripting.
---
Project Showcase

Ability SystemAn Ability System with :• Hitbox so it damages players.
• Cooldown so you cannot just spam it.
• Current Ability (Hollow Purple) Has animations that react to the blue and red spawning to merge together.

Video

Racing SystemA full race system with:
• Car selection
• Lap tracking
• Position system
• Fastest lap detection

Video

Daily Reward SystemA 7-day reward streak system with:
• DataStore saving
• 24 hour cooldown
• UI highlighting

Combat SystemA Combat System with :• A Combat System with 4 Consecutive M1's and Uppercut and Downslam Variants
• A Full Movement System ( FrontDash, BackDash, SideDashes)
• Working Blocking
• Mobile Button Support

Video

Shop/Clicking Simulator SystemPlayers can purchase tools using coins.
• Checks player currency
• Prevents duplicate purchases
• Updates button to "Owned"
• Button that gives 1 Click
• Button that upgrades the Click amount
• Click amount showing as (x)+ above the click button
• Rebirth system that upgrades click amount

Video

---AvailabilityOpen for commissions.---ContactDiscord: dev_baum